Once you start sucking the ghost up, you will need to “wrangle” them like a fish on a line, until the number above their head reached zero. Basically, the general idea is to use your flashbulb to stun and materialize a ghost, who can then be sucked up with the Poltergust 5000. Combat can be a bit tricky at first because of the way the controls are positioned on the 3DS. The other half of the game is spent in combat. It is a challenging, addicting, and very replayable experience. The sublevels also feature a star-ranking system, which can be earned by collecting treasure, progressing in a timely manner, and by finding the hidden Boo in that particular sublevel. This process continues until the last sublevel, which features an exciting boss. There is a great sense of buildup contained in the level progression, in which each proceeding level you will unlock a little more of the level at large. The game is structured into five different levels, each composed of numerous sublevels.
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